Game Development Progress Blog - Custom Seek Level

Overview

In this update, I created a custom level called GameLevelSeek using the GameBuilder engine. The goal of this level is simple: the player must navigate the map and find the hidden NPC.

What I Built

This level includes:

  • A background environment
  • A controllable player
  • An NPC (Kirby) to find
  • Multiple invisible barriers to shape the map

Background Setup

I added a custom background image:

  • File: tagplayground.png
  • This acts as the main map where the player moves around

Player Mechanics

The player character:

  • Uses WASD controls for movement
  • Has animations for all directions (up, down, left, right, diagonals)
  • Starts at position (32, 300)

I also configured:

  • Animation speed
  • Sprite scaling
  • Movement speed

NPC Interaction

I added an NPC (Kirby) that the player must find.

Key features:

  • Positioned far from the starting point to encourage exploration
  • Displays the message: “Oh you found me” when interacted with
  • Ends the level after interaction

This creates a simple seek-and-find objective.

Barriers and Map Design

To make the level more interesting, I added multiple invisible barriers:

  • These prevent the player from walking through certain areas
  • They help guide movement and create a maze-like layout
  • All barriers are hidden (visible: false) for a cleaner look

Game Structure

All elements are added to the game using:

this.classes = [
  GameEnvBackground,
  Player,
  Npc,
  Barrier
];

Each object is passed with custom data to control its behavior and placement.

Goal of the Level

The objective is:

  • Move around the map
  • Avoid obstacles
  • Find the NPC
  • Interact to win

Challenges Faced

  • Positioning barriers correctly without blocking the player completely
  • Getting NPC interaction to properly end the level
  • Adjusting player movement and animation to feel smooth

Next Steps

  • Make Kirby invisible and make it jump out
  • Introduce a timer or scoring system
  • Improve map complexity
  • Add sound effects or background music